The Attachment or Accessory skeleton (image top) differs from the normal avatar skeleton as it only contains two specially named bones. As these only work for accessory items, to include poses or other objects, the clothing skeleton (image bottom) has to be used.
Character setup in Retargeter is a two part process. The first part involves adding your rig controls into your character setup xml so that the software knows what controls go with each part of the face. This allows the software to apply the animation to the correct places on your rig and in the way that you dictate. This article details this first part of the process. The second part, creating an Expression Set, adds user created poses for use with the AutoSolve functionality and has its own article: Expression Set Walkthrough. Note that Expression Sets are only necessary to create if you are using AutoSolve.
pose studio.rar
The subtleties and nuances of a facial performance can make or break an animation. For purposes of creating animation of the highest quality and for adding artistic decisions to the animation process, we have Retargeter.
Shared Pose Database (Optional) (.fwsp) - The 'Shared Pose Database File' is an optional file that can be used to load "pre-made" poses for your character. This file is usually created by a supervisor and contains artistically approved poses for each of the character's 'Pose Groups' (mouth, eyes, brows). Please see Shared Poses for more information.
In Retargeter, the first section at the top shows you your Pose Groups. Pose groups are containers that hold the poses for each respective group. For example, the eyebrow poses would be placed in the eyebrow pose group, the mouth poses in the mouth group, and so forth.
Poses are an essential part of animating with Retargeter. Much like creating Training Frames in Analyzer, the user decides where the most extreme and distinct facial shapes are occurring and poses the character appropriately on the given frame. These poses are then used in Retargeter's calculation to apply animation to the entire shot, usually referred to as "retargeting." If you're unhappy with the results you can adjust your poses, add more, delete some, or make an infinite number of tweaks and check your updated results in near realtime by Retargeting/AutoSolving again.
Retargeting is the process through which animation is generated on your rig. It uses the data from any created poses or from the AutoSolve calculations (assuming AutoSolve is on) to create keyframes on the controls that were added in Character Setup. From there, the user can manually edit the keyframes like with any animation or they can add/modify poses and retarget again to improve the animation broadly.
You can continue to add poses and retarget as many times as you like to get the desired animation. Feel free to delete poses if they are not in an ideal position or are hurting your results. Simply select the pose and hit the Delete button on the right side of the Retargeter plugin.
Poses are an essential part of animating with Retargeter. Much like creating Training Frames in Analyzer, the user decides where the most extreme and distinct facial shapes are occurring and poses the character appropriately on the given frame. These poses are then used in Retargeter's calculation to apply animation to the entire shot. If you're unhappy with the results you can adjust your poses, add more, delete some, or make an infinite number of tweaks and check your updated results in near realtime.
The first and most useful option for creating poses is using the Auto-Pose feature. This feature makes suggestions as to what video frame the user should create poses on based on Retargeter examining the tracking data from Analyzer and figuring out where the most significant shapes are occurring. It acts as a guide, telling the user the ideal places to create poses.
Have several animators working on one character? Utilizing the Shared Pose Database functionality of Retargeter, you can store any pose you create for use with future shots, or for use with other animators. This saves time because, instead of creating new poses every time you animate a shot, you can import the already created poses, Retargeter from the Shared Pose database directly or have the Auto Pose feature use your shared pose library to automatically pose your character on the suggested frame.
With your realtime setup complete, the Tracking Viewport will begin displaying your media. In order to calibrate your tracking, your actor should be properly framed, focused, and in a neutral pose. If using pre-recorded media, use the media playback controls to find an ideal neutral pose. Then, use the Calibrate Neutral Pose button to begin tracking.
Some poses for your game. These are default replacements of the CAS traits. The first is a single pose and is made so that it can be used on bigger and smaller Sims. To play it just put it in your mods folder and enter CAS. Choose the Bro trait and instead of the usual animation you will see this pose instead. It is best viewed with the casclockspeed cheat enabled and set to about 0.1 or 0.2. This will make the Sim go into the pose and slowly revolve so you can see the pose from different angles. The model's hands will move outward from her body a little to accommodate larger Sims and certain outfits. See the video below for an example. All of the sound events and lip sync actions have been removed so you won't hear odd noises when you play this or the other two pose pairs. All the poses are in a single .rar and that is below the first picture.
The second .package replaces the Art Lover trait. It has two poses taken from one of EA's styled look animations. Again, if you set the clock speed to a number less than 1 it will look best and you will see the Sim transition from one pose to the next. This pose looks best on slender Sims and will clip on larger ones and with some garments.
The new Sims 4 Studio Preview will have has the ability to make clips like this and it should be out in a day or two along with a tutorial showing how to make your own default replacement poses. The tutorial showing how to make your own poses is here: Pose Tutorial
Hello everyone, and welcome to my new tutorial! Do you like animals? In this tutorial, I will teach techniques to draw easy and realistic horse drawings in different poses. Despite the love we have for all animals, it is somewhat challenging to draw animals correctly.
Take a look and see if your image or pose is suffering from any problems with foreshortening or mergers. Is anything coming toward or away from the camera, making the image look compressed (that is, foreshortened)? If so, adjust the pose or camera angle to remedy this. Are mergers a problem in the pose? Are the arms making the body look wider? Are there any unfortunate mergers coming out of the back of the head? If so, use negative space or in-body posing to fix the problem.
Here, I am able to reduce foreshortening by changing my camera angle. Unfortunately, her left arm is straight beside her body, creating a merger (no negative space visible), and both her feet are at even levels ( creating a more stagnant shape). To fix this, I lower one leg and create a bend to the arm closest to the camera. now the pose has been improved to avoid mergers and foreshortening, but there are more changes to make.
The pose is starting to look good, but watch out for two possible problem areas. First, make sure that the subject has good posture. Remember to have your subject pull up through the top of the head and elongate. If the head position or chin needs help, have your subject place their chin out and down.
Now it is time to engage the subject to elicit a good expression. Maybe you are seeking a laugh, and ask the subject to giggle aloud. Maybe you want a sad and pensive look, and you direct the subject to get that soft expression in their lips and eyes. Remember the importance of having the subject emote something that the viewer can connect to. A blank stare, bored look, or awkward expression ruins a shot with even the best pose.
For each pose, you can create a great deal of variation in the shots based on your camera angle, lens choice, crop, and depth of field. Depending on the subject and environment, you can take this to the extreme and create some really unusual images.
Perfect for your architectural drawings, sections, elevations, post digital drawings, architectural collage, 3D views and renderings. Vector and PNG women doing Yoga poses and exercises, sports, stretches, standing on one leg, sitting, standing on her hands upside down.
This pack features over 250 high-res reference pictures with quite a beginner-friendly choice of poses. It will be a great addition for any artist's library, especially if you are looking for new body types to use in your daily studies and artistic pipeline. This pack is great for character design, illustration, concept art and more! We have also included some bonus files with portrait close-ups and various lighting setups. Check out the previews!
Disclaimer: All models in our photoshoots are participating in the process willingly and are being paid fairly for their amazing job. Any intense scenes, nudity, pose choices are being discussed and approved by them. Any of the models' body features, accessories, clothing, tattoos etc. are not meant to infringe upon any beliefs and do not aim to culturally misappropriate elements being presented in the refpacks.
Characters with Alternative colors - Dummy Female x1, Dummy Male x1, Face Female x1, Face Male x1, No Face Female x1, No Face Male x1Character Pawns (Still poses)- Cover Female, Cover Male, Cower Female, Cower Male, Dead Female, Dead Male, Hands Up Female, Hands Up Male, Idle Female, Idle Male, Ladder Climb Female, Ladder Climb Male, Run Female, Run Male, Walk Female, Walk Male, Weapon Female 01, Weapon Male 01, Weapon Female 02, Weapon Male 02, 2ff7e9595c
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