As you download and use Rocky, the Rocky Enterprise Software Foundation invites you to be a part of the community as a contributor. There are many ways to contribute to the project, from documentation, QA, and testing to coding changes for SIGs, providing mirroring or hosting, and helping other users.
A full installation that contains the BaseOS and AppStream repositories and allows you to complete the installation without additional repositories. Installing Rocky from the DVD ISO is the easiest and most common method of performing a standard Rocky 8 installation.
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Microsoft 365 is a subscription that includes premium versions of Office apps across all your devices, monthly feature updates, and 1 TB of cloud storage. Office 2019 is a one-time purchase that includes classic versions of Office apps installed on one PC or Mac (or 5+ with a volume license).
Countries/regions where availableMicrosoft 365 Apps for business and Microsoft 365 Business Standard are available in the countries/regions where Microsoft 365 Business Standard is available (see full list). Note that Microsoft 365 Apps for business and Microsoft 365 Business Standard Product Keys purchased at a retail store, online, or through a partner are not available in Australia, Japan, China, and Thailand.
Professional Plus: Skype for Business requires a standard laptop camera or USB 2.0 video camera, a microphone, and an audio output device in order to utilize its full range of calling and meeting features. We recommend that you use certified devices for the best experiences. For exact client video requirements, please review Skype for Business client video requirements.
Skype for Business requires a standard laptop camera or USB 2.0 video camera, a microphone, and an audio output device in order to utilize its full range of calling and meeting features. We recommend that you use certified devices for the best experiences. For exact client video requirements, please review Skype for Business client video requirements.
Firefox: Most Microsoft 365 apps, Office 2019, Office LTSC, and Office 2021 are designed to work with the current version of Firefox. However, Firefox does not fully support Microsoft Teams meetings.
Microsoft Teams meetings are fully supported on the latest versions of Microsoft Edge and Google Chrome. For more details on browser support for Teams meetings, see Limits and specifications for Microsoft Teams: Browsers.
The 4 DirectX team members encountered disagreements with the Silicon Valley engineering team behind WebTV, which joined Microsoft after they purchased the rights to the device. Microsoft executive Craig Mundie wanted the project to be led by the WebTV team, who believed the console should be built from the ground-up as an appliance running off Windows CE; however, the DirectX team were adamant about the idea of repurposing PC hardware components, such as a hard disk drive, arguing that they were cheaply manufactured and could easily be updated every year. The 4 developers gained the support of Ed Fries, the head of Microsoft's gaming division, who believed the use of a hard drive, in particular, would give the console a technical edge among competitors despite its high manufacturing cost. The two opposing teams pitched their arguments to Gates on May 5, 1999, at a meeting attended by over twenty different people. WebTV's team, among whom were Nick Baker, Dave Riola, Steve Perlman, and Tim Bucher, and their sponsor, Craig Mundie, made the case that creating an appliance would be far cheaper, highlighting that most consoles were generally sold at around $300. They also wanted to use a custom-made graphics chip, which could be shared across several different home devices. Conversely, Fries, vouching for the DirectX team, argued that using a PC hard drive would set Microsoft's console apart from competitors by allowing for the direct implementation of online access, an argument which Gates sided with. When Gates questioned if PC games could be effectively ported to the new console, Blackley explained that the machine would utilize DirectX hardware, meaning that they could be converted easily. Gates heavily favored this proposition over WebTV's, whose concept relied on Windows CE, a heavily stripped-down Windows variant that was not compatible with DirectX. As such, Gates sided with the DirectX concept and gave Berkes' team permission to create a new video game console. Despite this, WebTV would still play a part in the Xbox's initial launch.[23][22]
Rick Thompson and Robert J. Bach were responsible for overseeing the Xbox's design. The DirectX team began constructing prototype consoles, purchasing several Dell computers and using their internal parts.[29] Initially, it envisioned that after designing the console, Microsoft would have worked with a third-party computer manufacturer to mass-produce the units. However, the early work showed that this would need to be something that Microsoft would have to produce themselves, making the prospect a far more costly operation; the name "Coffin Box" became associated with the project as there were fears the project would end careers at Microsoft.[22] Further, as a gaming console, they could not provide the direct Windows interface to users. While Thompson and Bach had warned Gates and Steve Ballmer about these large-scale changes from the initial proposal in late 1999, the matter came to a head at a February 14, 2000, meeting, informally referred to as the Valentine's Day Massacre, in which Gates furiously vented about the new cost proposal and massive changes in this console from what had been previously presented, since the Xbox appeared to marginalize Windows.[22] However, after being reminded that this was a product to compete against Sony, Gates and Ballmer gave the project the go-ahead along with the necessary marketing budget.[22] Another contentious point of design was the addition of Ethernet connectivity rather than simple support for dial-up networking. At this point, most consumer homes had access to Internet connectivity, but social networks had yet to be established which would later demonstrate the viability of this decision. The Xbox leads argued that with the planned Xbox Live functionality, the Ethernet port would help friends be able to play after they have graduated from schools and colleges and moved across the country.[22]
In 2002, the Independent Television Commission (ITC) banned a television advertisement for the Xbox in the United Kingdom after complaints that it was "offensive, shocking and in bad taste." It depicted a mother giving birth to a baby boy, fired like a projectile through a window, aging rapidly as he flies through the air. The advertisement ends with an old man crash-landing into his own grave and the slogan, "Life is short. Play more."[48]
Although the console gained strong third-party support from its inception, many early Xbox games did not fully use its powerful hardware until a full year after its release. Xbox versions of cross-platform games sometimes came with a few additional features and/or graphical improvements to distinguish them from the PS2 and GameCube versions of the same game, thus negating one of the Xbox's main selling points. Sony countered the Xbox for a short time by temporarily securing PlayStation 2 exclusives for highly anticipated games such as the Grand Theft Auto series and the Metal Gear Solid series as well as Nintendo for the Resident Evil series. Notable third-party support came from Sega, who announced an 11-game exclusivity deal at Tokyo Game Show.[74] Sega released exclusives such as Panzer Dragoon Orta and Jet Set Radio Future, which met with a strong reception among critics.[75][76]
The 32-bit apps you find on your machine are typically of two kinds: older Mac apps that have been abandoned by their developers (or that developers are slow to update) and apps based on the Wine software project that lets Macs and Linux computers run Windows software. (Wine stands for "Wine Is Not an Emulator," but, effectively, it emulates Windows features so that Macs and Linux boxes can run some, but not all, Windows applications.)
Designed for interoperability, SUSE Linux Enterprise Server integrates into classical Unix and Windows environments, supports open standard interfaces for systems management, and has been certified for IPv6 compatibility.
SUSE Linux Enterprise Server 15 has a 13-year life cycle, with 10 years of General Support and 3 years of Extended Support. The current version (SP1) will be fully maintained and supported until 6 months after the release of SUSE Linux Enterprise Server 15 SP2.
Whether a technology preview becomes a fully supported technology later depends on customer and market feedback. Technology previews can be dropped at any time and SUSE does not commit to providing a supported version of such technologies in the future.
To replace OpenLDAP server, SLES includes 389 Directory Server. 389 Directory Server (package 389-ds) is a fully-featured LDAPv3-compliant server suited for modern environments and for very large LDAP deployments. 389 Directory Server also comes with command-line tools of its own.
Intel Omni-Path Architecture (OPA) host software is fully supported in SUSE Linux Enterprise Server 15 SP1. Intel OPA provides Host Fabric Interface (HFI) hardware with initialization and setup for high performance data transfers (high bandwidth, high message rate, low latency) between compute and I/O nodes in a clustered environment.
Having been a technology preview in the previous release, SUSE Linux Enterprise Server now fully supports AMD Secure Encrypted Virtualization (SEV). SEV integrates main memory encryption capabilities (SME) with the existing AMD-V virtualization architecture to support encrypted virtual machines. Encrypting virtual machines helps protect them from physical threats and other virtual machines or even the hypervisor itself. SEV represents a new approach to security that is particularly suited to cloud computing where virtual machines may not fully trust the hypervisor and administrator of their host system. As with SME, no application software modifications are required to support SEV. 2ff7e9595c
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